Stay up to date on technologies applicable to physical education.
Thursday, January 29, 2009
Monday, January 26, 2009
Sunday, January 25, 2009
Wednesday, January 21, 2009
Tuesday, January 20, 2009
Carol M White Grant Application
If you need pricing - go to http://shop.pesoftware.com
Monday, January 19, 2009
Thursday, January 15, 2009
Artificial LIfe touts 2009 iPhone game Slate
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Monday, January 12, 2009
AT&T, Dell push $100 laptop with built-in HSPA link
The device features Wi-Fi and HSPA connectivity to the carrier’s broadband network, a nearly 9-inch display, an Intel Atom processor and Windows XP Home Edition.
The offer is good through Jan. 31 direct from Dell.
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Thursday, January 8, 2009
Teachers' lessons go virtual on education video Web site
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Wednesday, January 7, 2009
iPod Touch/iPhone Physical Education Software
"I continued to explore this issue throughout the day today along with a number of other issues we are investigating. I appreciate your patience and shortly we should be able to help you resolve this issue once and for all."
FM Touch
Tuesday, January 6, 2009
iPod Touch/iPhone Physical Education Software
E-books Catch On With Children
After he's finished his homework and his chores for the day, 8-year-old Skye Vaughn-Perling likes to read Dr. Seuss. He's a particular fan of the hijinks that ensue when the elephant Horton hears strange voices emanating from a dust speck in "Horton Hears a Who."
He doesn't read from a dog-eared copy of the children's classic, though. Skye, who lives in Agoura Hills, Calif., often reads on his computer, pressing the arrow button when he wants to turn a page. Sometimes the characters move around on the screen like animated cartoons on TV. If he wants, Skye can have the computer read a book to him while he's curled up in bed.
"It's a whole new level of exploring the books," said his mother, Victoria Vaughn-Perling.
Readers and publishers alike are embracing a digital future. Electronic-book sales increased 73 percent in October compared with the same month last year, according to the Association of American Publishers, while sales of adult paperbacks decreased 23 percent and children's paperbacks declined 14.8 percent. Sales of higher-education books, including textbooks, fell 443 percent.
The jump in digital sales is strongly related to the increased popularity of the Amazon Kindle, the Sony Reader and even the iPhone. Once readers have bought the hardware, digital books are much cheaper than hardcovers or even paperbacks. For example, you can buy a hardcover of Wally Lamb's "The Hour I First Believed" for $17.97 on Amazon.com, but it costs only $9.99 on the Kindle. And "100 Words to Make You Sound Smart" is $5.95 in print but only $2.99 in Apple's App Store.
Today's kids have grown up around technology and don't think twice about learning from computers and sleeping with their iPods. In some cases, watching a book on a computer might even make them enjoy reading more, publishers say.
Businesses are starting to focus on the children's market. Kidthing, a Los Angeles firm, makes the digital player that lets Skye read "Horton." Speakaboos, a New York company, offers children's classics that are read by actors as pages are displayed on the screen. Now publishers are rushing to put content online and create games, and in some cases, whole virtual worlds, about different books.
For many, it's a way to generate revenue and shift to a format that in the long run isn't as expensive as print to produce. But it's also recognition that children live in their own wired world, and that digital releases can goose print sales.
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More and More, Schools Got Game
Lifelong gamer Russell Alford, 15, usually has to wait until his homework and chores are finished before he can play Call of Duty 4, but this semester he got to play another video game at school. His finance class at Marshall High School in Fairfax County designed avatars and saved a virtual city from an oil spill -- earning points for teamwork, research on the world's water supply, business ethics and negotiating skills.
As Net-generation teachers reach out to gamers, classrooms across the country are becoming portals to elaborate virtual worlds. Business and science classes from Woodbridge to Frederick are sampling sophisticated software that allows students to try out potential careers, practice skills or explore history through simulated missions in national parks, ancient cities or outer space.
Teachers have long yearned for the rapt attention students lavish on mutants and aliens, but stereotypes of video games as violent or brain-numbing have slowed their entry into schools. While the military and even medical schools are turning to "serious games" or simulations for training, the Software and Information Industry Association estimates that instructional games make up only a tiny portion of the $2 billion-a-year educational software industry.
But lately, researchers and educators say sentiment toward gaming is changing. Advocates argue that games teach vital skills overlooked in the age of high-stakes tests, such as teamwork, decision-making and digital literacy. And they admire the way good games challenge players just enough to keep them engaged and pushing to reach the next level.
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LG Debuts Sunlit LCD Panel At CES
LG said its backlight data signal switching technology uses selective reflection plates in existing backlight panels to enable the switch from reflective mode in sunlight to a “transmissive” mode indoors and at night. The switch can be performed with the touch of a button.
According to the company, the display consumes about one-fourth the amount of energy in its sunlight mode than it does when it uses the backlight, which increases battery life.
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